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@bcallah @mulander @devnexen @calvin The count of games running with the #fnaify script is now 28. If you want to see the remaining issues (besides the #mono port), take a look at github.com/thfrwn/fnaify/issue It's a wide variety of problems from Steamworks/DRM issues to path formatting to use of proprietary libraries.

@calvin @devnexen @mulander @bcallah 28 FNA games x 10-20 hours playtime = I'm doomed

@calvin @devnexen @mulander @bcallah ...should be a hackathon with someone who knows kernel and threads better because that appears to be the point of failure